Decktrail
Decktrail v0.5
Welcome to my deck-building roguelike game! It is inspired by games such as Hearthstone and Slay the Spire. Collect powerful cards, build your unique deck, and face off against challenging enemies and epic bosses. Navigate through random events that can help or hinder your journey, making every run a fresh and strategic experience. Prepare to fight, adapt, and survive!
Currently included:
- Over 250+ unique cards spread across 5 distinct classes.
- 70+ unique artifacts that can dramatically change your strategy.
- 20 consumable items to help you survive tough encounters.
- 35+ unique encounters, each with their own abilities and mechanics.
- 3 challenging worlds, each featuring unique events and tough bosses.
- And for the veterans: 18 difficulties, plus 1 bonus secret difficulty..
Release notes:
Decktrail v0.5 (12-07-2026)
- Music and SFX have been added! This means that actions such as drawing cards, gaining buffs and dealing damage will no longer mean you there sitting in pure silence.
- Added 4 Warrior cards.
- Added 3 Sorcerer cards.
- Added 3 Assassin cards.
- Added 3 Necromancer cards.
- Added 3 Bard cards.
- Added 1 classless Artifact.
- Added a settings menu with the following options:
- Music volume.
- SFX volume.
- Show/hide combo meter.
- Updated the look of the character selection screen.
- Changed the floating damage number to always show actual damage taken (after shield calculation).
- Fixed an issue where if the Armored damage reduction was higher than the damage taken, you would gain Shield.
- Fixed an issue where canceling an Echo card would result in increasing the Combo counter.
- Fixed an issue where Echo card could target nothing, resulting in a nulled card effect.
- Fixed an issue where Amplifier did not work correctly with upgraded cards that applied more than 1 Resonance.
Decktrail v0.41 (15-04-2026)
- Added 1 Warrior card.
- Added 1 boss Artifact.
- Added 12 consumable items.
- Added a chance to obtain a random consumable after winning any battle.
- Changed the Breach artifact to trigger upon dealing 12 or more damage and it will now select a random enemy each time the effect activates.
- Fixed an issue where screen shakes occurred even when the total amount of damage after shielding was below a certain amount.
- Fixed an issue where obfuscating effects were being affected by Aegis.
- Fixed an issue where under certain conditions the damage number displayed wasn't always accurate.
- Fixed an issue where players were unable to use cards with a target selector (such as The Bomb).
Decktrail v0.4 (24-03-2026)
- World 3 has released! This includes new enemies, events and a new final boss! Will you be able to defeat -redacted- and be victorious?
- Added 4 Warrior cards.
- Added 3 Sorcerer cards.
- Added 1 Assassin card.
- Added 2 Necromancer cards.
- Added 6 Bard cards.
- Added 9 classless Artifacts.
- Added the new special Runecaster event on all levels and added a random chance for extra campfires/crucibles to appear.
- Added a new look to damage and healing numbers.
- Added new backgrounds and visual effects to all levels.
- Added a map name overview and legend.
- Added a (small) screen shake effect whenever you land big hits.
- Reworked the map level build-up logic. The maximum number of nodes per level has been reduced by one (from 15 to 14) and all battle/event ranges have been rebalanced accordingly. In addition, direct consecutive battles of the same type can no longer occur.
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Made a few changes to the Madness difficulties. The aim is to make some of the difficulty modifiers slightly easier, compared to the previous often brutal permanent Might modifiers:
- M3 and M5 switched places.
- M3: Changed to: Shops offer 1 less card.
- M5: Unchanged.
- M8: Removed 1 permanent Might and added card upgrades cost 15 more gold.
- M14: Removed 1 permanent Might and added health multiplier +10%.
- M15: Rampage changed to increase Might every other turn, instead of every turn.
- Increased the base starting health of all classes by 10 HP.
- Broodlings now apply 1 Brittle instead of 1 Exposed.
- Restructured the card targeting logic. It will now dynamically calculate the models hitbox when hovering the targeting cursor over the enemy, meaning it is more precise.
- Rebalanced a bunch of cards and artifacts.
- When the player fully shields an attack, it will now display Shielded instead of the damage value and taking partially shielded damage now shows the actual damage taken.
- Increased the hitbox when inspecting cards using the right mouse button.
- Fixed an issue where under rare circumstances cards in hand would become invisible.
- Fixed an issue where players could have negative gold.
- Fixed an issue where Rage and Empowered would increase self-inflicted damage.
Decktrail v0.33 (25-01-2026)
- Added 2 Necromancer cards.
- Added 1 Warrior card.
- Added a new aiming reticle that changes color when hovering over a valid card target.
- Killing The Broodmother will now also kill any remainder Broodlings.
- Certain imbue cards can no longer trigger their own effect by playing the initial card.
- Fixed an issue that whenever the player plays a lot of cards really fast, sometimes cards would not return to their hand and get nulled instead if you lacked the requirement to play it.
- Fixed an issue where Reverb wouldn't trigger whenever Crescendo adds stacks to the players buffs.
- Fixed an issue where Dissonance gave an unintended buff to all characters.
Decktrail v0.32 (11-01-2026)
- Added 7 Bard cards.
- Added 3 Assassin cards.
- Added 1 Sorcerer card.
- Added 1 Bard, 1 classless and 2 boss Artifacts.
- The magical hats random event now gives a Rotten instead of a Manasnare curse.
- Upgraded cards now include newly added keyword descriptions.
- Overflowing Vitality now has a maximum cap of 5 Surge.
- Increase base damage dealt by Flute Solo by 1.
- Thorns now also decreases by one upon dealing Thorns damage.
- On the map screen, scrolling direction has been reversed and increased scrolling speed.
- Updated a few UI elements.
- Rebalanced most gold rewards, artifacts and upgrade costs.
- Volatile is now correctly affected by the damage reduction of Hardened.
- Slightly juiced up the power of the Diseased Rats elite battle in World 2.
- Fixed an issue where sometimes cards would not get +1 or -1 mana as a result of an artifact or imbue.
- Fixed an issue where if you died on the Rat King fight and Key of Life triggered, the boss would attack twice.
- Fixed an issue that showed the victory screen even if you died during the final boss fight.
- Miscellaneous balance changes and fixes.
Decktrail v0.31 (03-01-2026)
- Added 4 Bard cards.
- You can now right-click items/artifacts/cards in the shop to open the details panel.
- After victory/defeat, clicking the quit button now returns you to the class selection menu.
- Fixed an issue with UI elements not scaling properly on different resolutions.
- Fixed an issue where if you killed a Broodling when there were 3 alive, sometimes the Broodmother would change its intent.
- Razor Sacrifice is no longer unintentionally triggering Echoguard.
- Using an ALL shield card to shield a minion/ally no longer depletes the shield at the start of their turn.
- The Inflation artifact can no longer target curses, afflictions, echo or unplayable cards.
- Sanctum no longer works in certain scenarios such as executes, sacrificed and charmed.
- And a few more unnoteworthy changes.
Decktrail v0.3 (24-12-2025)
- Added the new Bard class! The Bard is starting out with 30 new cards, 3 new status effects and 2 artifacts specifically tailored for the Bard himself.
- New difficulties added! There's 8 new difficulties to explore. In addition, changed the M10 modifier to grant all enemies 1 Volatile instead.
- Made adjustments to all the starting decks. The amount of attack/defend cards in the deck went from 5 > 4, and every class has a new unique 2-cost card added.
- Added 2 Assassin cards.
- Added 1 Necromancer card.
- Added 6 (classless) Artifacts.
- The bats now have a new card giving them Hardened, giving the player a bit more breathing room during early encounters.
- Massively sped up the initial buff application on every difficulty.
- Moved the Magical Hats random event to world 2.
- Added a restart button, for players wanting that "perfect run".
- You can now view your deck while in the shop.
- You can now purchase as many consumable items in the shop as you want, as long as you have the gold for it.
- Many cards and enemies have been buffed/nerfed/changed, I cba listing them all. :)
- Bug fixes such as the Rat King finally remembering on how to use attacks when above 50% health, temporary mana reduction on cards not being temporary, Echoguard triggering when the card being played contained a word instead of actually checking for shield applications, etc.
- And so many more bug fixes!
Known issues:
- Enemy multi-hit attacks still go through, even if the enemy died in the middle of the attack.
No bugs whatsoever :)
Dev notes:
- Decktrail is fully compatible with mobile.
- Everything (classes, cards, artifacts, madness difficulties etc.) is unlocked by default in this build. In a future update, some of these will need to be unlocked (through gameplay) before they become accessible.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | Loid_E |
| Genre | Card Game, Adventure |
| Tags | 2D, Deck Building, Roguelike, Roguelite, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Graphics, Text |





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